Maybe you just suck at those and need some help! You could make it easier for people who struggle with the various mini-games you’re often forced to play in games, like the turret and tower defence sections that often get thrown into third-person shooters. So, while this particular difficulty setting may not apply to your usual game, the concept could be applied to the mini-games often found in other games. It’s atrocious to play through because both the walls and the passages have no colour on them and so it’s easy to get lost in the geometry, and on the easier difficulty settings, this takes away the enemies that spawn in this area. So System Shock came out back in 1994, and the devs clearly wanted to create something different and very old-school 3D, and so there’s this “cyberspace” mini-game that gives you full 3D movement in any direction around a wire-frame 3D map that has not aged well.
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